It sounds like the best thing to do is to get together with other mac developers, designers and talented people.
If one decides to hire a professional for the design (I hope I'm not going to far here), what does that generally cost?Īnd if a designer wants to develop an app, and hire out the implementation side, is this a similar cost? Saying we're talking about a consumer app, like this size of iphoto or smaller. When a coder teams up with a designer, to develop and app, is this generally a fifty/fifty work load, and an even partnership? or is one job more work than the other? Obviously, that's what makes this whole thing work. Finally, thanks to all of you for showing up and participating. When you see these guys at WWDC or even another meeting, please take a moment to walk up to them and tell them thanks. And last but certainly not least, Joar Wingfors continues to invest time in helping me come up with and present technical content for the meetings. Stephen Zyszkiewicz puts a ton of time into recording, editing, and uploading these videos. Michael Jurewitz, Apple's Developer Tools Evangelist, continues to go above and beyond the call of duty to make sure CocoaHeads has a place to meet each month. ImageFramer 2.0 is currently in beta, so take a look. As I said in the presentation, the concept of the app is interesting - essentially, allowing users to add decorate frames to their images.
#Mac ui design essentils software
Jacob Gorban of Apparent Software was the brave soul who volunteered to have his app, ImageFramer, criticized and deconstructed in front of a live audience. We want to get this fixed but it takes a lot of time to re-encode everything and upload it.) ( The UI Design video does get out of sync with the audio.